Point, Line, Plane: Eilish Rising

Points, lines, and planes, can be very hard to determine in a digital design setting, especially when you are using them all together.  Certain visual elements in an image or design can be seen as a point to one person, or a line to another.  They are essentially the matter of design.  They are the beginning of what can be created and portrayed.

Photograph by Eilish Rising

For example, this image I took of this model represents points, lines and planes as elements that cross over.  His rings can be seen as certain points, the strands of his hair can be seen as lines, and the entire body form displaying the outfit can be a plane.  When studying apparel, you must see lines when analyzing the body and fit.  There can be many different ways that lines appear in one image.  The model is a focal point all together, so one could argue that he himself is a point in this image.  His leg that is closer to us also represents scale because it shows proportions depending on how close certain objects are to the viewer.

 

 

Photograph by Eilish Rising

This image I took displays the way we see points, lines and planes in nature.  The lines at the edges of the hills separate each individual one, creating depth so you can see where one hill ends and the other begins.  When we think of a plane geographically, this is a great representation, as it creates a flat surface in-between two lines.  As an image, it represents plane as well because of the continuous texture that moves from one line to the next.

 

 

 

Christian Siriano Moodboard by Eilish Rising

This moodboard I created shows definite lines because of the many different geometrical shapes that are represented in the design.  The triangles create lines in-between them, while creating an entire plane as they connect.  Each model cut out can represent a point (since they can be considered a focal point) or a line (since they follow the natural shape of a line).  This image also shows us these elements in typography. The descriptive text create lines that follow the same angles as the lines.  Since all of the lines are parallel, it creates a plane that leads the eye through the image.

Points, lines, and planes create movement through an image or design.  These different elements can be represented in different forms and can cross over to the other.  They represent important areas in a design or image that the creator is trying to bring attention to.

Eilish Rising

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Point, Line, Plane: Kelly-anne Cubley

Point, line and plane are concepts that people can use to help describe what they see each day. With these concepts, as well as scale and volume, we can give meaning to what we see.

Photo and notes by Kelly-anne, August 2018

Points in design are different from points in geography. In the context of writing, each point is a letter character. However if you wanted to look as a single letter, it is also made up of lines. I find it really hard to see just one part of design at a time. This is because I like to see the picture that they make together. You can also justify this image as being a plane of text as it fills an large space. But to me it is best to look at this as points and then lines because this is how we will best understand the content write. Each point has a meaning that becomes clear when put into the context of a line.

Photo by Kelly-anne, August 2018.

Here I have a Tinkerbell on a card that I have made for a friend. Within this photo, you can see how many points put next to each other can give the appearance of being a line. In this case, glitter makes up most of the image and each piece of glitter can be a point or, if you look at the piece as a whole, the glitter can make up a plane with the black and gold each making up their own plane. If you back up the perspective to the entire card, you can even argue that the faerie is a point of interest on the card.  There are so many possibilities for design and perspective to come into play. You really have to decide how you want to look at things within design.

 

Photo by Kelly-anne, August 2018.

When I am drawing, I focus heavily on these concepts. If you were to take away the colour making the image purely black lines, you would still be able to tell that there are trees in the foreground. However, there might be difficulty determining what is in the background. This image is made up of several planes and lines. This is where colour can give meaning to the planes.

No matter where you look, you will see these design elements. It is up to you how you want to interpret them.

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Technological Artifact: Aidan Aumell

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This is a Xbox one Controller. One of the newest controllers available on the market. (Photo by Aidan Aumell, August 2018)

I choose a gaming controller as my Technological Artifact because of how widely used it was throughout my childhood. I still have a box in my garage at home filled with old gaming system controllers. The photo that is shown above is a picture of Microsoft Xbox One controller. I choose this artifact to represent my generation because as a child growing up in America, video game were extremely popular and was a new upcoming thing. Videos games have been a large part of my childhood and a lot of my friends as well. Through playing similar games we shared bonds that created friendships through gaming. The ability to play numerous controllers on one console opens up the gaming dynamic and lets the gamers play together, while sharing the fun experience that come along with playing the video games.  Variety of different companies such as Nintendo and Microsoft created numerous different platforms to use the controllers.   Yearly they improve controllers as new gaming systems come out. Controllers evolve each year in orders to better the style and functionality.  The controllers give the gamer the ability to explore the creative content that is offered by the video games. Playing these games within a group of people brings us closer together because we are all enjoying the creative content together. As a child grew up I played a lot of video games with my friends, a specific game in particular was Mario Cart. My friends and I used to play this game all the time together because of how it let the gamers connect 4 controllers to the console. This opened up the gaming dynamic and made it so it was more of a group activity more then just a video game. This is the bond I shared throughout my childhood with my friends playing these games, and I believe that this same bond was experienced by most millennialism growing up. Many of my friends from my childhood, we actually met online before we did in person. This is a result of gaming culture and the innovation of new aged consoles.

After reading the Media Archaeology Lab it really made me think that back to how long the gaming consoles have existed. The Media Archaeology Lab has been safekeeping a bunch of old gaming consoles and controllers in their lab. Seeing picture of these consoles just shows how far gaming controllers has come. It surprised me to see that they had old gaming consoles from 1985. For the past 30 years developers have been creating new video game console and controllers, which in turns playing into the culture and the dynamic of that generations. Characters and settings in these video games become common knowledge to that generation and becomes apart of their culture. An example of this would be Mario and Peach from the Nintendo series, most Americans know who what that is and that is because of how wildly gaming consoles were used across my generation.

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Point, Line, Plane: Clara Mui

After reading the chapter Point, Line, Plane, I realized they often appear together and we can see different aspects depending on our focus.

LV’s new clutch is designed with rhinestones to make out wordings and patterns on a can-like clutch. P.96 in VOGUE September issue 2018

In the photo we can see the rhinestones individually but we automatically focus out and would be able to see lines and planes made of the colorful stones (points). Designer/s were able to display two different kinds of typographic shapes using the different color stones/points. We are able to observe the relationship between point, line, and plane in this piece easily without zooming into a line to find pixels, so I found it interesting.

So I started to look into daily life objects for examples of these elements integrating with each other.

Manhole cover photographed by Clara Mui

This is another example of the three elements, point, line, plane, existing together in one design. At first I saw letters and a diamond pattern throughout the manhole cover, but if the perspective is changed, I was able to see more elements on the design. The obvious lines are the light brown lines, but the negative spaces/planes created by the lighter lines could also be thick dark brown lines cut through by lighter color lines. The dark brown planes could also be seen as big diamond shaped points as well!

 

 

 

Hermit’s footprints. Taken at Okinawa, Japan on August 5 by Clara Mui

The last example I have is a photo I took on a beach in Okinawa, Japan. I was fascinated how creature so small could make such beautiful lines/patterns. Hundreds of hermit crabs migrated into the forest as the tides were coming in was amazing to see because together they made sand art that was very unique and in harmony. Sand itself is point like pixel, and by manipulating the sand, the hermit crabs were able to create lines and planes by making depth and shadows in the sand, and the shadows became darker points, transforming into lines and planes.

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Technological Artifact: Kaleb Parrish

Growing up as a kid, my family and I were always around sports, mainly football. As far back as I can remember I could always be seen playing, watching, or being around sports in general. At a young age of 4, most boys weren’t able to play the game of football ’till they were 6, unless they played flag football or outside with friends. At the same time, video game consoles and handheld electronics started to become more of a thing, slightly upgrading Dreamcast’s, Nintendo’s, etc. I remember my first Christmas getting a handheld device, I was stoked. The technological artifact that I chose to do was my retro handheld electronic football game.

This is the retro handheld electronic football game that I got for Christmas last year that I used to play all the time when I was younger (Photo by Kaleb Parrish, August 2018).

How this device works is that the light flashes and blinks, at the same time it ticks and players run. The bars of light show you where the offensive player is and where the defensive player is, a darker bold red for offensive and lighter red for defensive. Just like in football, the object of the game is to score as many points before the four quarters are up, whether that is scoring a touchdown or kicking a field goal. Just like any other handheld device, at some point in time I would get hooked to this game and not play outside at times. This object defines our generation because it seems like kids nowadays aren’t playing outside all the time like we used to in the late 90’s and early 2000’s. Everyone is on their phone playing a game or the latest new video game console, instead of balancing video game time and outside activity. Don’t get me wrong, I like to play my game still to this day and other game consoles as well, but I still like to get outside and get some activity with friends.

After reading the assigned reading the Media Archaeology Lab, it made me think how far we have come with electronic devices used for gaming. In the lab, it seems like they have been keeping a bunch of old gaming consoles and handheld-gaming devices for a good amount of time. For years and years, developers and been creating new consoles and devices to help adapt to the new technological advances that we keep building on and seem to find interest in. For example, who would have thought in the 1990’s that the Wii would be a thing? Being able to play all the Mario games like Mario Kart, Mario Party, or Super Smash Bro’s on a controller that calibrates with your motion, yet still can hookup Nintendo GameCube controllers to it? It is crazy to see how far the original gaming systems have come along and I imagine they will continue to keep getting better.

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Technological Artifact: Angela Basinger

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Polaroid SX-70 One Step Camera (Photo by Angela Basinger 2018)

The technological artifact I selected, my Polaroid One Step, not only characterizes myself as a part of the vintage obsessed “hipster” culture I find myself immersed in as part of Generation Z, but also connects to my identity as an individual caught up in a rapidly advancing technological society. On my iPhone, I can take hundreds of pictures of just one instant, each seemingly identical and each as trivial as the last. Yet, when I take a photo with my One Step, there is only one 3×3 picture to capture the moment. In each pack of expired film, there are only eight photos, and of those eight, two or three are likely to never develop into photographs. This makes each polaroid shot unique and rare to the moment it was taken, tied to the memory captured in the frame. In an age where photos can be taken, shared, and edited anytime and anywhere, photographs seem to lose worth in a sea of social media. The photos I’ve taken with my Polaroid are tangible memories, moments from my past that I can carry with me.

I found this camera at a thrift shop in 2015. I order expired, discounted film cartridges online and hope for the best when I shoot the film. The old film distorts the images and gives each set a unique tone and feel. I like to take one cartridge with me on a trip or to an event and take all eight shots in the same day. In this, each cartridges’ unique defect or distortion characterizes the entire group of photos and determines how I experience the memory of that day. In short, my SX-70 Polaroid One Step is my chosen technological artifact because it represents my need to connect moments in my life to tangible memories rather than just another trivial, digital iPhone photo.

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Point, Line, Plane: Victoria Henry-LeMaster

I think that the interesting aspect of looking at the relationship between point, line, and planes, is the scale aspect of each aspect. When looking at a point, it seems as though it can be relatively any size, but most often a small portion of what a whole image is.

Photo by Victoria Henry-LeMaster, 2018. Jerusalem, Israel.

Attached for Image 1 is a photo that I took while in Israel, I think it is a good example of a point because the white lanterns vary in sizes and show how a point can stand out against other foreground and background. All of the lanterns can be seen as representative points and that arent extremely important for the image and they also aren’t irrelevant. When looking at the relationship between point and line I immediately thought of the image I have attached.

Photo by Victoria Henry-LeMaster, 2018. Jerusalem, Israel.

This hallway was from a hotel that I stayed in and I thought of the shadows from the roofing. The lines in this image are both the roofing and the shadows, this photograph shows both lines and planes, but in this example, I am using it to describe line. In the top right corner is a curved line from the architecture, same as the end of the hallway with the archway. Lines include the railing and the wall, the roofing and the shadow on the floor. All of these lines within the image connect one part of the building with another.

I had a harder time deciding which photo to use for plane. I had many photos that could represent a plane that was a normal or flat plane, but I wanted to challenge myself. In this photo below from Tsfat, I see one specific plane being the right wall going up the stairs. The wall is smooth in some places and textured in others, showing the different values and depth that a plane can possess.

Photo by Victoria Henry-LeMaster, 2018. Tsfat, Israel.

When comparing all three of the images and looking at the space and volume each image has a different distance for the depth that ends up being created. In the last image, the stairs create a color plane that ends up showing the viewer how far the image goes; they create more volume and hight for the image. The image for the hallway in Jerusalem, however, shows a farther distance all the way down the hall and into the city. I think that overall space and volume exist due to the relationship between point, line, and plane; yet an overall image can’t be truly successful without all of them working together in unison.

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Point, Line, Plane – Sean Mirts

Point, line and plane, can all be found everywhere in daily life. From the moment we wake up to the time we go to sleep, these elements of design are everywhere; they are in just about everything we use or see.

Photo by Sean Mirts. October 17th, 2017.

The image on the left is an example of point, though it is not a simple black dot on a white sheet on paper. With the contrast between the background and the man’s illuminated face, a point is made. Similarly with the light above him, making there two distinct points in this single image. Points are tricky to classify in some cases as they can quickly become lines or objects with volume to them.

 

Photo by Sean Mirts. December 7th, 2017.

On the right, a vast plane of clouds is behind the skier extending to the horizon. With the mountains in the background and snow in the front, the plane is taking up a defined space. Along with the color of clouds being very similar the plane looks complete. This plane also appears to have a three-dimensional look to it as it has some transparency along the edges.

 

Photo by Sean Mirts. July 15th, 2017.

Lastly, a road in Glacier National Park, known as Going-to-the-Sun Road creates a line tracing the side of the mountain. This road makes a great line right through the image. There is also another less noticeable line from the side of the mountain that is created cutting the picture in half. This image has many design elements in it as well, such as volume, planes, and points. The cars on the road could be points, the  cliffs a plane and the bear grass (white flowers) appear to have some volume to them.

 

 


 

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Point, Line, and Plane – Abby Martinez

When I think of point, line, and plane there are 2 artists that I automatically think of: Mondrian and Kandinsky.

“Broadway Boogie Woogie.” Piet Mondrian. 1942. Represented the energy of New York. (MOMA)

I am going to use Mondrian’s work, “Broadway Boogie Woogie” as an example of point.  This piece is part of his works about New York and is meant to be a representation of the city from above, hence the grid.  This is very reductive, but each line of the grid is a road, made up of small points of color. The points of color are meant to be the lights and movement on the streets of the city, yellow is actually partly representative of the ever present taxi cabs in NYC.   Points make lines, lines make planes. Here vehicles and city lights (points), make the roads (lines) which make up the city (plane). I find that this is a very good example of how points make up everything else in a piece. The grid, limited color palette, and scale of the piece make it easy to identify how the work is comprised of points.

I am going to use Kandinsky’s Composition 8 as my example of line. I am a big fan of Kandinsky’s works from the 20’s-30’s, he spent this period of time in Germany at the Bauhaus.  Bauhaus happens to be one of my favorite design movements and I find the use of line and plane in that particular movement very interesting. Kandinsky spent a lot of time on the subject of point, line, and plane, so I felt it appropriate to include him.

“Composition VIII.” Vasily Kandinsky. 1923. (Guggenheim Museum)

Composition 8 uses line to create the planes of various geometric shapes,  intersecting and chaotic, even though they may not definitively close in some places, the law of closure is in effect.  Kandinsky played with how lines come together to make planes; how the angle or curvature of a line changed the viewers perspective of the line. Here we see straight, angled, and curvy lines intersecting and working together to create small & large planes, and movement throughout the work.  The use of lines throughout Composition 8 not only make up larger planes, but it also influences the overall energy of the work.

While Mondrian and Kandinsky provide wonderful examples of the concept of plane in their works, I wanted to use an everyday example to demonstrate how common these concepts are to daily life.

The walkway outside of the CUB (My Picture)

I took this picture of the walkway outside of the CUB.  I find this to be an excellent example of how common place the concepts of point, line and plane are.  When all the tiles are laid in lines, they create the path that we walk on everyday. Everything we interact with is comprised of point, line, and plane.  The plane is the whole, though you can even break the ‘whole’ into point line and plane as well. Scale is important, here, the sidewalk can be the plane, or each tile that makes up the sidewalk can be its own plane comprised of points and lines.  Perspective is important.

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Technological Artifact: Joni Cobarrubias

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My personal two cup rice cooker at WSU. The significance of a rice cooker is more than just an appliance (Photo by Joni Cobarrubias, 2018).

My technological artifact is an electric rice cooker. One might think that this is a stereotypical device for an asian to choose. However, there are deep cultural and personal implications when it comes to a rice cooker. To start, a rice cooker is an essential part of my childhood and current life. Every Filipino dish is eaten with rice which shows how much I consumed rice on a daily basis. My family would not always eat filipino dishes, but no matter what, rice would be incorporated. Although this technology is an appliance, it still has had a significant impact on who I am.

This artifact can also represent how this generation overlooks their cultural roots. I did not grow up with filipino friends. None of my friends owned rice cookers, and never ate as much rice as I did. Whenever my friends would cook rice, they would either use the stove or buy a microwave packet. On the other hand, sometimes even Asian Americans can forget or do not acknowledge their culture. We can often overlook how our food represents us as a culture.

The MAL’s mission is to preserve technological devices from the past to showcase and access these resources. Through seeing the past, one could understand how present technology came to be. My artifact relates to their mission because I believe that a rice cooker can tell a story through its usage, size, and who is using it. Some families even pass on their rice cookers, which is a preservation of history in and of itself. Furthermore, like any technological device, the rice cooker has changed and developed overtime; it is interesting and relevant to see how rice cookers functioned in older models.

To summarize, I chose the rice cooker to represent my culture as well as this generation’s dismissal of the importance of a rice cooker. Even something as simple as a kitchen appliance can have a significant meaning.

 

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