Digital Comics Collage
Required Readings and Tutorials (also on class schedule):
- Read Chapters 1, 2 and 8 of Scott McCloud’s “Understanding Comics”
- Read PDF excerpt from Lynda Barry’s book “What It Is” (high res PDF or low res PDF)
- Read John Lovett’s Design Overview (this includes the links: Elements of Design, Line, Shape, Direction, Size, Texture, Color, Value, The Principles of Design, Balance, Gradation, Repetition, Contrast, Harmony, Dominance, and Unity)
- Complete Photoshop Tutorials by Thursday, 9/26
For this project, make a digital collage comic inspired by Lynda Barry’s book “What It Is”, as well as your understanding of Scott McCloud’s definition of comics. Your final comic does not need to look like Barry’s work, but it should use numerous found, collected, and/or created materials which you will digitize using flatbed scanners. In this sense, your work will reference physical space, even though you will execute most of the work in virtual space as you learn beginning, intermediate, or advanced skills in Adobe Photoshop.
Things to think about:
- How will your comic fit McCloud’s definition: “Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer” (McCloud pg 9)?
- Will you use imagery, writing, or both? Remember that people who make comics can be considered both artists and writers (McCloud pg 17). Also, neither artists nor writers!
- If you use writing and words in your comic, remember that writing is a visual as well as a linguistic mode. How does Barry draw attention to this idea? How does she draw attention to the gestural mode too?
- Allow yourself to be inspired by both physical and digital ways of working: What did you like about drawing a comic by hand at the beginning of the semester? What do you like about using Photoshop? If you are so inspired, some parts of your comic could be created by hand, scanned, and then composited in Photoshop.
Adobe Photoshop and Bitmap Graphics
Bitmap—also know as raster graphics—are computer images which are based on a grid of small dots known as pixels. Each of these pixels is assigned a particular color or shade of gray, and when viewed at a distance these dots combine to compose an image.
Bitmap images are usually in formats such as JPEG, GIF, BMP, TIFF, or PNG and have an associated resolution, or level of detail. Images on computer screens are generally 72 pixels per inch (ppi), while images for print are much higher, at least 300ppi, up to 3200 or more pixels per inch. A higher pixel resolution means there is more visual information stored in the image, which can be enlarged or viewed at larger physical sizes without distortion or blurriness.
Pixel resolution is different from spatial resolution, or the physical size of the image. Two images can be sized at 10 inches wide, which is the size they would print on a sheet of paper. But a 10-inch wide image at 300ppi would be 3000 pixels wide, while a 72ppi image would only be 720 pixels wide. There would be 9,000,000 total pixels in the former, and only 518,400 in the latter.
Bitmap images are generally created or manipulated using Adobe Photoshop, which are saved in the PSD format. Photoshop allows you to make changes to resolution, image quality (black and white versus color, brightness, saturation, etc.), transparency, and to composite different images together using layers. Photoshop also has type, shape, and painting tools. Finally, you can use Photoshop to save your final image in one of the other formats listed above, which are required for various types of output (for example, to post a photographic image on a website, you will likely save it as a JPEG).
For the Digital Comics Collage project, make sure you utilize the benefits of bitmap graphics. This means using source material that requires varied tones and more complex color. (Simple hard-edged graphics with solid fill colors are better done in Illustrator. We will use vector-based graphics for Project 2.)
- Your document size (the final output size for printing) should be between 8×10 (or 8.5×11) inches and 11×17 inches, since this corresponds to standard paper sizes. Exact proportions are up to you (So, if you wanted a square composition for example, you could plan for 11×11 inches to print on 11×17 paper, 8×8 inches to print on 8.5×11 paper). Resolution should be 300ppi.
- Use at least ten separate sources for imagery. 75% of sources should be found/created materials you have scanned. These images should have varied tones and colors.
- Keep copyright concerns in your mind as you gather material. Watch Copyright Basics: Can you argue for Fair Use for artistic purposes?
- Plan a comic that will require you to make some difficult and complex selections using Photoshop. Use layer masks or save your selections.
- Make sure you save all your work in an unflattened Photoshop file. All work layers should be intact so your instructor can evaluate your work.
Working Outside Class
You are expected to spend a significant amount of time outside class learning Photoshop and working on this project. You will also need to complete additional scanning in the CDSC (email them before you stop in: firstname.lastname@example.org) or in Avery 101 (see the consultant on duty for help). Plan to use the computer labs in the evenings and on weekends. See the top of the class schedule for labs and hours. If you need help, come see your instructor during office hours or make an appointment for a different time on Wednesday.
What You Will Turn In
Before class on Thursday, 10/3:
1) Put in a folder named “yourlastname-yourfirstname-project-01”:
- Your unflattened Photoshop file, named “yourlastname-yourfirstname-project-01.PSD”
- A copy of your file saved as a high resolution JPG. Name the file “yourlastname-yourfirstname-project-01.JPG”
- A copy of your file saved as a print quality PDF. Name the file “yourlastname-yourfirstname-project-01.PDF”
2) Zip the folder (on a Mac: right-click and choose “Compress” or on a PC: right-click > send to > compress zip folder) and submit via the assignment page on Blackboard (under the Content link in the left menu in Blackboard). Bring all these files to class and have them open on the lab computers on Thursday 10/3 as well.
3) Print a good copy of your work at its full document size on either 8.5×11 or 11×17 paper at CougPrints (bring them the high quality PDF), or in Avery 103 if the color printer is working well (here you can print directly from Photoshop).
4) Post Blog #4: Final Digital Comics Collage. You will need a lower resolution JPG to post on the blog. Make sure to save a copy that is lower resolution. Do not save over the high resolution JPG or get rid of your Photoshop file. Also, note that a web resolution JPG should still be saved at high quality. JPG quality and resolution are different things.
Additional short-term assignments and blogs may be given throughout the duration of this project to help build skills, experience, and ideas. These will be passed out in class and available as links from the class schedule. You will not need to hand in the files you produce along with your assigned Photoshop tutorials, but you should save them for your own reference while you are enrolled in this class. Material in the Photoshop tutorials may be included on quizzes.