Color: Toree Boutz

5

Page 5 of Jeff Lemire’s Sweet Tooth: Volume 1, Issue 38 (Vertigo, 2009).

Jeff Lemire immerses us in a post-apocalyptic world by using color in his graphic novel, Sweet Tooth: Volume 1, Issue 38. He uses harsh line work, shading, and mostly desaturated colors to create the gloomy atmosphere of a rural dystopia where an epidemic has taken thousands of lives and animal-human hybrids have been created in hopes of saving humanity.

Ellen Lupton and Jennifer Cole Phillips write that color “can convey a mood, describe reality, or codify information” (page 81) in their book, Graphic Design: The New Basics. Lemire’s graphic novel is a perfect example of this.

As readers, we feel the despondency of the story and the weight of its content because of its coloring. Here, we understand the mood of the characters is somber, and the setting of the story is ominous. He uses shades and tints of gray, green, and blue to create a dreary scene. This combination of analogous colors service our understanding of a old, tarnished, abandoned space. The value of these colors vary, but often their intensity is low. This interaction of color is also seen within the images of his characters, as Lemire uses tints and shades to create dark shadows on their faces. The lighter tints make us aware of the innocence of these kids, fighting to understand who they are and what has happened to their world, but the darker shades display their mature despair. We see some vibrancy in the clothing of the characters, as Lemire uses complementary colors to create contrast between, say, Wendy’s bright pink coat, or Gus’ red plaid shirt, and the desaturated blues of the background.

 

Posted in Spring 2017 Archive (336) | Leave a comment

Color: Emma Garcia

When searching for a comic to use to write this blog post, I decided to go online and find a comic. I ended up finding one through the class website, called But No One Ever Noticed the Walrus by Dani Atkinson, this image shows the cover and the first four frames of the comic.

Within these five frames of the comic, it uses different hues such as the shade of yellow to lighten the background before adding the other colors including red, yellow and green which are complements that create a simpler picture in order to make the words and actions to pop within the comic.  As the book, Graphic Design: The New Basics says the interaction of color is when “colors are mixed in the eye as well as directly on the painter’s palette or the printing press.” Interaction of Color is seen in this image when the author uses lighter shades to allow the darker shades of color to stand out within the image and make it easy on the eye. As each of four other comic frames has tints covering the image to create a more saturated color.

Especially on the cover of the comic, analogous naturals are being seen with the light green and yellow that allows the Walrus and the title to stand out. The wide range of aspects of color helps each of these colors be more muted and can be seen as less saturated and duller. This type of different uses in color creates more for the comic allowing it to stand out in many different ways.

 

Posted in Spring 2017 Archive (336) | Leave a comment

Time & Motion: Alex Gutzwiller

According to Ellen Lupton and Jennifer Cole Phillips, from their book entitled, Graphic Design: The New Basics time and motion are closely related “principals” of design. As Lupton and Phillips explain, motion represents a kind of change and change takes place in time. However, designers face a dilemma of how to portray time and motion. As stated on page 233, “Motion can be implied as well as literal . . . Artists have long sought ways to represent the passage of time within the realm of static, two-dimensional space”. To create movement through time on a non-moving, flat-surfaced medium, an artist can use several techniques – scaling, cropping, repetition, overlap, rotation or shaping, allowing an artist to imply movement by their own design or illustrate literal movement of the object, such as flying off the medium.

An example of the changes in motion through time can be found in the picture book by Maria Kalman called Looking at Lincoln. In this children’s book, Kalman chronicles Abraham Lincoln’s life from his birth, presidency, slavery, Civil War and assassination. On pages 2324, from this unnumbered book depicts the sad labors of the slaves. To create literal movement, Kalman’s illustration of the undeniable use of a whip towards slaves, creates the idea of motion due to the whip’s back and forth action. As seen here the whip has the height of an arch and the extension of the tip giving the feel of an object flying across the medium.  Several principles combined together develop the implied motion moving from left to right. The horseman is static and centered on the left edge or frame. As a result the viewer’s eye sees him as stationary, with the use of the whip moving the slaves forward to the right. Additionally, the foreman’s body appears somewhat larger in scale to the standing slaves as well as larger due to sitting on a horse. As a result this scale element gives the impression of moving forward to the right because the slaves are smaller than the foreman giving movement from high to low. The slaves are drawn in a diagonal shape within the cotton field. Lupton and Phillips explain that objects placed on a diagonal evoke motion. Also, the slaves are cropped in a pointed, triangular shape with only their upper bodies shown suggesting motion and rotation forcing the eye to see the slaves move across the field rather than pick cotton. Repetition of the slaves walking and following in straight lines also shows movement forward. Lastly, as the sun is beginning to set some rays overlap the leaders of the line to show movement and time, because those last in line will either reach the light of the setting sun or the darkening of day.

Posted in Uncategorized | Leave a comment

Time and Motion: Cora Kline

 

peanutstimemotion

The Complete Peanuts 190-1952 by Charles M Shulz, Pg 217

Motion is displayed by having two sets of parallel lines on either side of the ball. The lines don’t actually exist in the real world but are used to show where the ball would have been if this were a video or something seen in real life. The fact that Lucy’s arm is above the ball implies that she is either bouncing or dropping the ball in each panel. In the second to last and the last panels, the characters are shown in motion by having their bodies leaning in a specific direction with one foot in front of the other, which mimic real life walking or running. Stagnant characters are show with their feet more parallel with each other and their bodies directly vertical.

 

This comic predominantly shows the passing of time. This is evident by the many panels showing one of the characters counting. In the title panels, she counts to one hundred, followed by an ellipsis (which implies there are words emitted from the speech bubble. The very next panel she starts counting from one-hundred seventy-six, implying there were seventy-six bounces between the title panel and the next panel. The very next panel jumps another twenty-seven bounces. The panel after that jumps a whole eight hundred and eighteen bounces. With each consecutive panel, more time has passed. It would be incredibly boring to have a panel for each bounce, but showing large gaps in counting lets the reader infer the action has continued between panels.

Posted in Spring 2017 Archive (336), Uncategorized | Leave a comment

Time & Motion: Aaron Scofield

time-motion-image

Page 4 from Daniel Clowes’ graphic novel, David Boring

In their book, Graphic Design: The New Basics, Ellen Lupton and Jennifer Cole Phillips discuss the close relationship between time and motion and how those two connect particularly in graphic design and comic books. They are closely related because motion is the passing or movement of some perceived amount of time. They play a big role in making movies or any other sort of animations. A lot of the time, you can see motion through the scale of certain objects in an image in relation to surrounding objects. For example, you could see a basketball rolling farther and farther away, but getting closer to a building and we would be able to see the motion because of this, or even in this image when you can see the the interior of the house and then in later frames, you can see a far away image of the house. Time passed between those two frames similarly to how the time passed between the middle frames with the man having a conversation over the phone. This is described as implied motion, which is motion that readers can see without any actual indication of motion. Graphic designers will also overlap different shapes to give a sense of motion. In the image above for example, there is black hand shape that is overlapping a woman’s body, but that is actually her hand and we can see that she is reaching outwards because of the overlapping of images as well as the cropping that was used to focus in on the woman and the motion she is making with her hands. A change in rotation will also provide a sense of motion because the object itself is changing, moving, spinning, or flipping around to capture movement. The image above shows a more subtle example of rotation when the man is inside of the house in one frame compared to the other frame where you can see the outside of the house. This is an example of rotation of the images or the scene in general. Repetition is yet another key component of perceiving time and motion and there is a good example of it in the bottom three frames of the image above, specifically the the frame on the bottom right of the page. You can see that the frame consists of some photographic film and inside of that film is a man with his hands raised in the air. You can only partially see this, but if you look closely,  you can tell that the same image of the man is in the film roll three times in a row. Now it may look like he is in the exact same position in all of the film, but even the smallest of movements will create motion over time with the use of repetition and changes in shape or rotation.

Posted in Sample Posts by Students, Spring 2017 Archive (336) | Leave a comment

Time and Motion: Hak Do

 

20170208_231323

Page 171 of Lynda Barry’s “What It Is”

In the book “Graphic Design The New Basics” by Ellen Lupton and Jennifer Cole Phillips time and motion are defined as being closely related. It’s any word or image that move functions both spatially and temporally. In page 171 of Lynda Barry’s “What It Is” there are multiple examples of time and motion going on. The motion is implied by the octopus that are going around in a circle. Also the arrows show the direction of where they are going. Technically speaking the use of repetition and rotation really helps employ the feeling of movement on this page. The octopus and the arrows and the little circles are what are being repeated and the octopus are being rotating in a way where their head is going in the direction that the arrows are pointing to. The arrow shape and the octopus goes hand in hand with each other. There is no scaling, cropping, or overlap, but this page could be changed in a way where it could exemplify all of those technical features to make it look more interesting. This piece could be considered an eruption of form, but instead of the image and movement going outward from a central point, it would be going inward to a central point. There is another element in this page that has implied movement and its the black lines with the dots on it. They are arranged in a way where the ends almost match up with the ends of other lines and black dots as so to lead the audience’s eye to follow the black lines to where they go.

 

Posted in Sample Posts by Students, Spring 2017 Archive (336) | Leave a comment

Time and Motion: Conor Reich

Time flashand motion are closely related. This is because motion takes place over time. Illustrating motion on a 2-dimensional surface can be complex. Yet, it is a necessary skill illustrators must work to perfect.

There are many ways for one to illustrate motion and the passing of time. The most common technique is to add jet stream like lines trailing off from the object or subject that is in motion. Take this comic book cover as an example. We all know the flash is incredibly fast. In order to illustrate this point the illustrator had one solid jet stream trailing from the flash to indicate he is moving extremely fast.

Also, take note of how the two subjects appear to be growing larger in comparison to their jet streams. This indicate another way to represent motion and time; scale. Scale can be reduced or expanded upon to convey the passing of time and of motion.

Although you cannot see it on the cover above, another way to induce motion in comics is to play off of the reader’s imagination. The gutter between the panels allows the reader to imagine the motion or steps that connect panels.

Posted in Spring 2017 Archive (336) | Leave a comment

Time and Motion: Tristan Moran-Salgado

Talking about Time and Motion the book “Graphic Design the New Basics” by Ellen Lupton and Cole Phillips they say that artist work whether it’s a graphic novel or an animation it has motion having it be implied in still images or have literal movement in animations and film. Time and motion are closely related principals that motion is a type of change over a certain amount of time and that many artists try to have their works show representations of motion and the passage of time. There are many ways to represent motion and time as stated in the book like having restless lines or having multiple of the same object having it change in position, rotation, scale, etc. over a matter of frames. Storyboards do show motion over time in each frame that artists use for bringing a concept over a story in each frame for films and they use implied motion to have it work successfully.

On pgs. 108-109 in the graphic novel “The best American comics” by Harvey Pekar and Anne Elizabeth Moore shows a good example of time and motion that we are talking about.  This comic has three lines of panels on each page which shows movement on each line of frames and each line show a certain character. The top line of both pages shows a spit wad hitting a tree and each frame show it change in form as the spit wad transforms into a creature over time and the last frame shows a restless line to show the character bouncing away. The middle line of frames just shows the movement of rabbit riding a creature having it change in position on each frame. The last line of frames shows the second spit wad transformed into a second different creature where it shows a change in form in the first 5 frames and have a change in position in the last frame to show that the creature was moving away from the area where it transformed.

img_3555

Pg 108-109 “The Best American Comics” By Harvey Pekar and Anne Elizabeth Moore

Posted in Uncategorized | Leave a comment

Time & Motion: Andrese Collins

When dealing with time and motion in arts and comics, the artist uses a sequence of repetitive or similar scenes  that gradually relays an indication that something within the comic is moving. When making motions you must also keep timing in mind in order to guide the readers eyes and mind through the comic. In order to emphasize the movement of our elements, we must also use various techniques such as implied motions so that we can maintain a realistic display of motions.Using implied motions such as diagonal, static and cropped motions help to show how elements are moving and the direction and flow their displaying in and out of the frames.

time-motion

Page 1 of Tom Van Duesen’s “Now That’s What I Call Comics v.1”

In the comic, “Now That’s What I Call Comics v.1”, the first page is a quick comic scene where the crocodile comes to a stop at the light and is asked by a dog for spare change. As the scene continues, the crocodiles car itself and the dog remain in static motion in order to show a focal point of the scene. While the car itself stands still, the car still makes all of the motions as well as the crocodile too.

In “Now That’s What I Call Comics v.1”, there is a change over time technique being displayed. The crocodile first turns his head towards the dog, then turns his head back towards the street light which then follows up with the movement of his convertible top assembling and the windows being rolled up as well. Last we see the crocodile finally driving off as Tom used implied cropping motion to help emphasize the motion and even made the change of motion for the street light showing that the  street light went from red to green. Tom also used a full display of cropping motion along the right hand edge of each frame. Tom made sure to show that the traffic ahead of the crocodile was moving as well by drawing various type of cars in each panel.

 

Posted in Spring 2017 Archive (336) | Leave a comment

Time & Motion: Sanaya Nordine

fullsizer

Page 10 of Noelle Stevenson’s  Nimona.

In their book Graphic Design: The New Basics, Ellen Lupton and Jennifer Cole Phillips classify time and motion as a linear progression of designs which simulate movement. In their examples they explain that motion can be implied, through cropping, scaling, and other techniques in design. For example, a shape can look as if it is moving on or off the page if it is partially cropped out of the frame. Since it is the job of designers to minimize excess, they recommend that these techniques be used to quikcly get the point across.

Comics in particular are challenged to represent the passage of time in a timely manner. In this page of Noelle Stevenson’s Nimona, we witness a fight between two characters(and a bystander). Instead of showing pages worth of combat, Stevenson shortens the scene with frames of implied combat. The first frame shows us that a wolf is lunging towards man-a motion that is implied by the enlarging of the wolf head over the legs. Later, we can guess that the wolf character has turned into the little girl, and then the teenager, by the repetition of the color orange in contrast with the grey people. By minimizing excessive frames showing the same movements, we can infer the action that is not shown.

Posted in Spring 2017 Archive (336) | Leave a comment