Category Archives: Spring 2017 Archive (336)

Layers: Elise Detloff

According to Ellen Lupton and Jennifer Cole Phillip’s Graphic Design: The New Basics, layers are simultaneous, overlapping components of an image or sequence. And an artist that embodies the use of layers extremely consistently has to be Lynda Barry. In … Continue reading

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Layers: Alexa Berg

Layers constitute nearly every element of design. The overlapping components of an image sequence are crucial in how we both read and produce graphic images in the world around us today. With in the advancement in digital technology that we … Continue reading

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Layers: Alexandra Borders

  An image might have a few objects or various components which, stated by Ellen Lupton and Jennifer Cole Phillips in Graphic Design: The New Basics, “allow the designer to treat the image as a collection of assets, a database … Continue reading

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Texture: Alexa Berg

When dealing with design elements, textures similarly correspond with its visual function, since texture is what helps us to understand the nature of things. In design, texture can be both physical and virtual. To examine this further, I took a look … Continue reading

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Texture: Tia Caton

In “Graphic Design: The New Basics” texture is described as being able to establish mood, reinforce point of view or convey a sense of physical presence. Texture can be both virtual and physical and usually corresponds to their visual function. … Continue reading

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Texture: Andrese Collins

            Texture is the various elements formed together in order to display two kinds of unique styles, physical and virtual textures. Textures can be used to help describe an object with details, differentiate elements, and … Continue reading

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Layers- Miguel Bustos

Layering is done when more than one story, idea, or point needs to be made at the same time. By adding a layer, a new idea can be introduced at the same time but differently to show distinction from the … Continue reading

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Layers: Mikah Chan

Layers allow for a designer or artist to build on top of work to create a finished piece or to continue building on to their art. Lines, shapes, colors, and other elements of a text can be used to create … Continue reading

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Texture: Dave Herman

This page from Lynda Barry’s acclaimed graphic novel What It Is has a lot going on in terms of texture. The first thing I noticed when I flipped to this page were the fine black lines vertically stretching through a good … Continue reading

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Texture: Mikah Chan

  Texture in design relates to the interpretation of the “feeling” of objects in a computer generated piece, non-physical piece, or actual physical work. Texture helps to identify more details of a piece, the materials that were used, the message … Continue reading

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