Texture in design relates to the interpretation of the “feeling” of objects in a computer generated piece, non-physical piece, or actual physical work. Texture helps to identify more details of a piece, the materials that were used, the message being conveyed, the viewers’ thoughts when viewing or holding the piece, and possibly the setting in which the piece is presented. A textural example found on page 110 of Lynda Barry’s What It Is, showcases the use of many different textures within a single piece of collage. On the page, multiple different pieces of paper cut out with writing or quotes are arranged on top of one another. The page is seen as the base of the piece, while the sitting pieces of paper add a departure from the smooth texture of the page. These cutouts can be implied to be glued to the page, and those who have ever created a collage piece for a school project can identify with the texture created from media glued onto a piece of paper. Other textures in this piece include Barry’s illustrations of plants and animals that you can see throughout the page. These drawings also carry texture, the drawings of birds mimicking their feathers and the details of the plants that frame and border the page all carry patterns that imitate real life textures as well as textures relevant to this page. If felt in person, the textures felt will give context to how this page was constructed and how it is meant to be presented in physical space. Though through non-physical experience, the textures seen with the eye also gives context to the page, leaving more questions on texture as less senses are used to examine the piece, as well as the piece being interpreted in a digital form.