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Author Archives: tcaton06
Archives Visit: Tia Caton
For this blog post I decided to choose these two examples to talk about. The first example is from one of the comic books on the first table. I forgot to take down the name of the comic and who … Continue reading
Hierarchy: Tia Caton
In the text, Graphic Design: The New Basics, hierarchy is described as the order of importance in a group or in a body of text. Hierarchy is constantly seen in life whether it be the use of family order, naming … Continue reading
Layers: Tia Caton
Layers are simultaneous, overlapping components of an image or sequence. Layers allow designers to treat images as a collection of assets. Many times layers are associated with collages and the cut and paste technique. Many modern designers use the collage … Continue reading
Posted in Spring 2017 Archive (336)
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Texture: Tia Caton
In “Graphic Design: The New Basics” texture is described as being able to establish mood, reinforce point of view or convey a sense of physical presence. Texture can be both virtual and physical and usually corresponds to their visual function. … Continue reading
Posted in Spring 2017 Archive (336)
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Color: Tia Caton
Color has become a major component in design processes and choices. The use of color helps influence the audience on how to feel or interpret a certain piece as well as what to focus on. Color can describe mood, reality … Continue reading
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Time & Motion: Tia Caton
For this post I really wanted to use an image from the comic Smile by Raina Telgemeire that I read earlier in the semester. After reading the chapter I thought this was a pretty good example of the use of time and … Continue reading
Posted in Spring 2017 Archive (336)
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Scale: Tia Caton
Scale is a very important concept in graphic novels and comics which allows for the illusion of movement, feelings of depth and a sense of tension. In the text book, Graphic Design: The New Concepts by Ellen Lupton and Jennifer … Continue reading
Posted in Spring 2017 Archive (336)
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Framing: Tia Caton
For this blog post I decided to use a page from the graphic novel, “Moomin” by Tove Jansson, in order to analyse various uses of the framing technique. Although there are many types of framing techniques not used in this … Continue reading
Posted in Spring 2017 Archive (336)
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Point, Line, Plane: Tia Caton
Points, lines and planes are the building blocks of design. They create images, icons, textures, patterns, diagrams, animations and typographic systems. Points are defined as marks that define a position in place. They can be insignificant flecks of matter or … Continue reading
Posted in Spring 2017 Archive (336)
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Formstorming: Tia Caton
In the graphic novel, What It Is by Lynda Barry, we are exposed to a variety of different illustrations and collage like images that help depict parts of her childhood. Throughout the pages the reader learns of her dysfunctional family growing up … Continue reading
Posted in Spring 2017 Archive (336)
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