Category Archives: Archives

Color: Sophia Price

For this blog I chose to use another one of Lynda Barry’s works, Picture This. Her representation of Spring in this photo of the secondary color green throughout this page gives a calm feeling to the idea of spring. By … Continue reading

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Color: Toree Boutz

Jeff Lemire immerses us in a post-apocalyptic world by using color in his graphic novel, Sweet Tooth: Volume 1, Issue 38. He uses harsh line work, shading, and mostly desaturated colors to create the gloomy atmosphere of a rural dystopia where an epidemic has taken thousands of lives … Continue reading

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Color: Emma Garcia

When searching for a comic to use to write this blog post, I decided to go online and find a comic. I ended up finding one through the class website, called But No One Ever Noticed the Walrus by Dani Atkinson, this … Continue reading

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Time and Motion: Cora Kline

  Motion is displayed by having two sets of parallel lines on either side of the ball. The lines don’t actually exist in the real world but are used to show where the ball would have been if this were … Continue reading

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Time & Motion: Aaron Scofield

In their book, Graphic Design: The New Basics, Ellen Lupton and Jennifer Cole Phillips discuss the close relationship between time and motion and how those two connect particularly in graphic design and comic books. They are closely related because motion is the passing or … Continue reading

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Time and Motion: Hak Do

  In the book “Graphic Design The New Basics” by Ellen Lupton and Jennifer Cole Phillips time and motion are defined as being closely related. It’s any word or image that move functions both spatially and temporally. In page 171 … Continue reading

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Time and Motion: Conor Reich

Time and motion are closely related. This is because motion takes place over time. Illustrating motion on a 2-dimensional surface can be complex. Yet, it is a necessary skill illustrators must work to perfect. There are many ways for one … Continue reading

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Time & Motion: Andrese Collins

When dealing with time and motion in arts and comics, the artist uses a sequence of repetitive or similar scenes  that gradually relays an indication that something within the comic is moving. When making motions you must also keep timing … Continue reading

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Time & Motion: Sanaya Nordine

In their book Graphic Design: The New Basics, Ellen Lupton and Jennifer Cole Phillips classify time and motion as a linear progression of designs which simulate movement. In their examples they explain that motion can be implied, through cropping, scaling, and … Continue reading

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Time & Motion: Makenna Coxey

The image that I chose was from Daniel Clowes David Boring. This book does a really good job of representing motion both from frame to frame to create a picture but also within each frame. I chose this page in … Continue reading

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