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Time and Motion: Cassidy Krahn
Time and Motion you say? Well the Flash is the master at both. Diving right into the top box of the flash running thought the Time Stream we can see a ton of implied motion and restless lines. Implied motion is … Continue reading
Time and Motion: Gilian Fejes
Time and Motion are closely related factors in images. Motion can be implied through different images together or separately in a single image. A lot of images today work with motion graphics that has implied lines and motion, but also … Continue reading
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Time & Motion
Motion in a two dimensional, static space like in graphic comics are most of the time implied using implied lines, scaling, cropping, repetition, overlap, rotation, and/or shape or a combination of any of these techniques. In the visual example I … Continue reading
Time & Motion: Dave Herman
This page from Archie’s famous comic Sonic the Hedgehog demonstrates both time and motion very well. in the first frame Sonic is shown running, but the audience only knows that because of his stance and the lines following behind him. The … Continue reading
Time and Motion: Sophia Price
Motion in two-dementional art is something that is often implied. This is done through cropped images, such as the frame on the right in the comic from Lynda Barry’s One! Hundred! Demons! The teacher is entering the same area as the … Continue reading
Point, Line, Plane : Cass McKay
I forgot to save a picture of the war comic I read in the library with Mrs. O’English but next time I am in there I will and I’ll upload it to this post. Im also currently spacing the title … Continue reading
Henry Buehler-Scale
Scale is a tool used by artists that allows for them to visually shape a scene and add to the context simply by using size and perspective. In the manga adaptation of the webcomic, One Punch Man, scale is utilized … Continue reading
Scale: Conor Reich
In class we have discussed how the concept of scale can be both subjective and objective. Objective scale means an image is depicted in relation to other images in a way which makes the scale of the image seem actual. … Continue reading
Framing: Sanaya Nordine
This page from Paradox Space’s “Damara” shows a variety of ways framing can make a black and white comic more interesting. Comics are made up of boxes, or “frames”, which are arranged to show sequences of action. The borders … Continue reading
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Matthew Donald: Formstorming
Formstorming is a creative process in which artist’s and designers gather information and/or material that will help to form creative ideas. The idea of formstorming is to help designers think outside of the box so-to-speak, and see things in unique and … Continue reading