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Author Archives: mikahchan
Archives Visit – Mikah Chan
This example comes from Mark Newgarden titled Matchboxes (1980) , and really inspired an idea I had before visiting the archives. The original idea I had was to create a more rigid, punk rock inspired poster for my project. But … Continue reading
Hierarchy: Mikah Chan
I think the story I want to tell in my poster will be somewhat non-linear, creating more of a feeling or theme rather than a straight narrative. When writing my Unthinkable exercises, I usually wrote about fragments of memories or feelings … Continue reading
Posted in Spring 2017 Archive (336)
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Layers: Mikah Chan
Layers allow for a designer or artist to build on top of work to create a finished piece or to continue building on to their art. Lines, shapes, colors, and other elements of a text can be used to create … Continue reading
Posted in Spring 2017 Archive (336)
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Texture: Mikah Chan
Texture in design relates to the interpretation of the “feeling” of objects in a computer generated piece, non-physical piece, or actual physical work. Texture helps to identify more details of a piece, the materials that were used, the message … Continue reading
Posted in Spring 2017 Archive (336)
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Color: Mikah Chan
Within the world of design, color is a powerful tool in building and conveying a message towards an audience to create specific reactions or feelings. Different hues, values, and intensities make similar colors different from each other for specific … Continue reading
Time & Motion: Mikah Chan
When talking about time and motion, this image stood out to me. The way this particular comic shows how time is moving and the way motion is implied is very interesting. With the work consisting of static drawings and frames, … Continue reading
Scale: Mikah Chan
In examining the use of scale in design, this page taken from Chris Ware’s graphic novel Building Stories provides many elements of scale. Objective scale is referred to as a literal representation of something. In this example the correlation of the … Continue reading
Framing: Mikah Chan
Framing is the condition in which a piece of work is presented to viewers in a design specific way. Everyday we see framing all around us, whether it be the design of a website or a advertisement picture in a … Continue reading
Point, Line, Plane: Mikah Chan
In this image you can see point, line, and plane work together to create a dramatic, memorable illustration in John Lewis’ March. For the basic design of the page, point and line is used together to create the shape of the … Continue reading
Posted in Spring 2017 Archive (336)
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Formstorming – Mikah Chan
Formstorming , is a term used to explain “the act of visual thinking”or practicing brainstorming in the physical world outside of your head. As discussed in Graphic Design: The New Basics this method is used to investigate an idea. To analyze and … Continue reading
Posted in Spring 2017 Archive (336)
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