Time and motion: Logan Quaranta-Rush

timeandmotion

Marjane Satrapi, Persepolis page 32. image from scribd.com

In today’s world we don’t often think about the images that move across our screens as seamless animations. As consumers most of us don’t care about the process that goes into creating such 4-dimensional designs. In the beginning of creating those compositions the designer or artist will often start in a 2-dimensional setting such as on a piece of paper. Given a framework the artist is now challenged with creating a feeling of 4-dimensions including movement and time while working in a 2-dimensional frame. But an artist may choose to use this framework as their final setting such as in a comic, so how does an artist give the sense of animation on a piece of paper? Looking at Marjane Satrapi’s comic Persepolis on page 32 we can see people moving while the images on the page are still. Satrapi uses strong visual cues to move our eyes around the page and imagine the movement of the people. In multiple frames we have a repetition of characters that are laughing and even falling over and using one another to steady themselves. The movement of characters arms raising into the air and shaking of fists, the crossing of arms holding themselves together from laughter. Even cropping in on characters and changing their positions from one scene to the next. While the images physically do not move, a character or object may change position inside the frame, from one frame to the next.  

 

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