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Category Archives: Archives
Scale: Nikki Aviles
This page is from the graphic novel The Architect by Mike Baron demonstrates scale with its depth and movement through frames. When you first look at the page it looks like a bunch of small individual frames, placed on one big … Continue reading
Scale: Alexa Berg
In design, scales can range from a printed piece as small as a postage stamp to as big as a billboard. No matter the size, your work must have its own sense of scale. When we think about the meaning behind … Continue reading
Scale: Alexandra Borders
I found this in David Boring by Daniel Clowes. I did not spend a lot of time looking through this one, but I thought this page was interesting. After reading about scale, I decided this page would work well while … Continue reading
Posted in Spring 2017 Archive (336)
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Scale | Cristian Gutierrez
Scale is both objective & subjective. In the design world, scale is used to create depth, movement, importance and many other effects. In the visual I chose to present, your eyes immediately go to the face right in the middle. … Continue reading
Scale: Noah Martin
Scale is always important in design it determines the size of the work itself and gives context to the content. According to “graphic design: the new basics” there are 2 ways of referring to scale, objective and subjective. Objective scale … Continue reading
Posted in Spring 2017 Archive (336)
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Javin Nash – Scale
From my understanding scale can be subjective and objective. Subjectively scales reflects one person’s impression of an object’s true size. For an example on page 44 in What It Is there is a black crow that almost fills the … Continue reading
Scale: Sophia Price
When looking at an image, the scale of the picture gives away many implications that the reader should have about the photo. How large the images are, how far away they are supposed to be perceived, and the reality of … Continue reading
Posted in Spring 2017 Archive (336)
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Framing: Dave Herman
The image that I have chosen to represent a good example of framing is from Frank Miller’s Vol. 4 of his classic graphic novel Sin City. This page does an excellent job of framing by using Sin City‘s trademark solid … Continue reading
Framing: Aaron Scofield
In the book Graphic Design: The New Basics, Ellen Lupton and Jennifer Cole Phillips describe frames as what creates “the conditions for understanding an image or object”(117). I can completely agree with this because if I see a picture frame, all … Continue reading
Posted in Spring 2017 Archive (336)
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Scale: Toree Boutz
Scale is not difficult to find in many comics or graphic novels. Often times, artists use scale to create deeper understanding of the written work and/or to add drama to the visual elements of a story. In their book, Graphic Design: The New … Continue reading