Final Digital Comic Collage: Anh Ngo

Digital Comic Collage – Anh Ngo – February 26, 2020

For my digital comic collage, I came up with the theme revolving architecture and drafting. What motivated me in coming up with this theme is from my interest in pursuing architecture as my future career. When choosing the materials, I chose materials that I typically use in my designing classes. Some of these materials included my sketching journal, drafting pencils, pens, rulers, erasers, etc.

My vision for this comic collage is to show the viewers the process of drafting and building. I wanted to make the layout of the collage to be a bird-eyes view of what you may see on a designer’s desk. In the collage, the first thing that will catch the viewer’s eye is a polaroid picture of a building (WSU Spark building). This image is much bigger than a typical polaroid and how it is centered in the collage is to demonstrate the idea of it being a final product. What’s surrounding it, is a sample of the “behind the scene” process of how the building came to be. This is how McCloud’s definition of “Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer” (McCloud pg 9) comes to play. However, rather than doing the typical image by image type of Juxtaposing to create a sequence like in traditional comics, I was inspired by Lynda Barry’s structure of Juxtaposing organization.

If you look closely, you can see a sequence of how the processing goes. Using the idea of reading where you read words from left to right, I deliberately placed the sketching journal and any tools required for sketching are located on the far left of the collage. The protractor, pens, and pencils are touching the journal to indicate how these are all used at the same time; indicating the drafting process. The reason for the pencils to be located in the middle, touching both the journal and the objects on the right is to show how the pencils are needed to be used for both the drafting process and model making process.

As you move your eye to the right, you can see a crumbled up grid paper with some drawings on it. Notice how the paper is a grid paper, rather than a sleek white paper that is of the papers being used in the journal. This is to differentiate a digitalized process of drafting from the hand-drawn process of drafting. The digitalized process is created on the computer, using engineering softwares such as Rino and AutoCAD. The reason for the paper to be crumbled up is to indicate the frustration of how many architects and students feel when drafting.

The color swatches that located at the very bottom of the layers of objects indicates the last step in designing; color choosing. The case with a bunch of x-acto knifes, eraser, isometric rulers and tape indicate the model making process. The eraser is used to erase the unwanted pencil markings located on the edges of the models after outlining the shapes needed to create the model. the eraser marker (the rectangular metal sheet with different shaped cutouts) is located next to the eraser to show their relation to one another.

This is not my first time using photoshop as I have played around with the software before taking this class. However, I am nowhere near an expert when it comes to using the software. I have only used the software a couple of times to image fix some photos, but never to this extent of creating a new design using different images.

Some things that I have learned from doing this project is the clipping mask. I have never used or even heard of clipping mask before. It is so helpful when needing to make all images have the same size while moving the images around without needing to crop and un-crop images when changing its style. Another tool that I found helpful but never learned before doing this project was the selection tool. Throughout the project, I used the selection tool to crop out unwanted backgrounds. With the section tool, I was able to physically draw out an outline of an object to crop the object out of its background. This allows me to crop non-geometric objects without worrying about whether its background is going to hide my other objects or not. This makes the object feel more like I am moving the physical object rather than an image of the object due to its depth and “see through” space.

Before learning more about photoshop for this project, I was always a hand-on person. I like to be able to feel the objects when making, and with that, it allows me to move the objects around with ease, without needing to slowly rotating my mouse to have the object be place exactly where I want it to. After learning more about the software and actively using it, I have a more appreciation when using the software. I still feel more comfortable designing physically, but I do enjoy using the digital software now.

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