Design Elements and Principles: Keanna Maki

Understanding Comics by Scott McCloud (40)

After reading John Lovett’s “Design Overview”, I found many illustrations from Scott McCloud’s “Understanding Comics” that do represent a significant amount of Lovett’s terms he went over. McCloud seems as if much of his drawing in this novel are hand drawn and then transformed into animation. One of the most obvious signs of this is his use of lines in his comics. In the image of the hand that I have scanned, you can see that McCloud used lines and tones to make this illustration realistic. There is contrast of the methods of drawings he uses in this piece as we see lines being used in the hand, but in the background, there are different textures being used. I would say the same thing is happening for the illustration with the glass of water and cup of tea. On one side of the illustration, we see it as an animation drawn with boundary lines that create shapes to show an image. On the other side of the comic, you see lines were put into the shapes, to further define the picture.

Understanding Comics by Scott McCloud (41)

In addition to that, there are other instances of both line and texture coming together to produce realistic work. This includes the picture of the outlet where McCloud utilizes his knowledge of lines, texture, and shape to create a vivid image. As a viewer, we can clearly see what he was trying to create and what he was implying. To go more in depth with texture, we can see being shown in examples like the two individuals facing each other. Not only do we see random people, but with the texture added to the faces of the individual, we can start seeing the characteristics of the individuals.

Understanding Comics by Scott McCloud (32)

The last image I want to discuss is the very detailed image of a man with wings holding a woman. This comic piece definitely uses lots of obvious texture to make it come to life. We also see that although this piece is a fictional representation of a couple, we can start picking out details like what time and setting this piece was meant to target. This is all due to the physical texture of the drawing. Overall, we see lots of use of different designs in Scott McCloud’s comics that help us further our knowledge on using such tools.

Understanding Comics by Scott McCloud (35)

Understanding Comics by Scott McCloud (19)

This entry was posted in Fall 2019 Archive (201 Blog). Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s