Oral History: Timmy Huynh

The interview went fairly well the room I held the interview in wasn’t as sound proof as I would’ve liked as the floors were wood and there was a little bit of echo. There was also a weird sound of flapping going on in the room so every now and then there was just a sound out of place. The conversations themselves went well, we were able to keep on track and the interviewee, Nathan Unruh, was able to comfortably talk about the questions I asked. I was even able to give some input of my own sometimes. The most surprising things for me was how much Nathan was able to elaborate on the questions and branching of questions I was able to come up with in response to his answers. Another thing being not too repetitive or stepping in at the right time to not let him overly extend some of his points. The most prominent theme was the rise of eSports, or electronic sports. We were able to talk about its current state and how it may evolve from there and how they may affect physical sports today or how they can compete with those viewing experiences. We also discussed how the games themselves may affect the competition and longevity of professional players, so things as how long a player typically plays competitively for and when and why players retire at such a young age compared to many other things. The reason I chose these sections of the whole interview is because they were the most important and clearest part of the conversations about the actual industry and the technology. Most of the interview was me trying to get Nathan’s background in gaming. We discussed his favorite games and reason he likes games. We were also able to see his personal connections to eSports and thoughts such as if he would partake. The audio story I turned in ended up being his overall view on competitive gaming and how he thinks the variety of games affects the competition. I was able to cut out a lot of the rambling and weird pauses. In the end the audio clip summarizes Nathan’s view on the scene and how developers of games should treat their games for their players.

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