After reading the website, Media Archaeology Lab, on why they store so many old technologies and explain why they did it was an interesting take of seeing the future. I have chosen the Nintendo GameCube for my assignment and I have taken picture of the object as well. It was released in 2001 and was a major gaming system during the 2000’s. I was born in 1998 so it is in my childhood timeline.

Nintendo GameCube Picture taken by: Issaya Saleumsay
The reason the GameCube was such a success during these times, was because it targeted children and some teens. The fact that kids were the main target, it attracted many buyers all over the world. It was a life changing gaming system towards so many children. Also, Nintendo helped make their system become bigger by only creating games that no other company could copy or take from them. And because of this, it was more of an incentive to buy this system because all of the kids were into this system and all these games that no other system had. For example, GameCube owned the Mario bros and out of that series, super smash bro melee became the biggest game during that time. Also, Nintendo owns Pokémon and to kids, that was the best game to most of them.
Going back to the Media Archaeology Lab, it doesn’t show the Nintendo GameCube, however, it does have the Nintendo 64 and the Nintendo Entertainment System on their websites. I assume they don’t have the GameCube on their website because it might be too new for them. If you look back on the information that the website has on Nintendo, they haven’t really made an impact on the world with their gaming since 1985 when they released their first gaming system. However, ever since the GameCube has been released, they have been booming with different consoles and hand-held consoles as well. Nintendo has affected the world gaming wise and the website proves it.