Pattern and Texture – Samuel Jonsson


A quality photo of the ocean taken by Phil Davis. It’s on flickr as a public domain.

Texture is a natural part of the environment and because of this, design. Textures co-align with whatever subject it is that that texture is applied to. Textures can even be found in different fonts, for example: wether something is italicized, bolded or normal. Textures, unlike patterns, are not reliant on any sort of rhythm or repetition but rather are random and consistently shown across the entire subject. Texture is what gives a surface it’s identity through use of lines and dots. I chose this example of the ocean because water is something super difficult to replicate digitally and yet the ocean maintains an iconic and signature texture unlike anything other.

A classic tessellation made by the infamous M.C. Escher. Using pattern and negative space this piece is well knit and cohesive for seeing a fish turn into a bird. Found through tes teach.


Pattern is not something that defines the look of anything but rather only defines the position it’s and it’s relation to other objects within that piece. Patterns are also a representation of a lot of cultural identities. Something non-western may consist of intricate details while something modern and western may be simple and plain. Patterns can be broken into categories of dots, stripes or grids but is not limited to only these groups. Complex, overlapping patterns can be made when introducing colors, a change in size or details points. I chose this piece of M.C. Escher because he’s always been one of my favorite artist’s and when the assignment asked for something pattern related he was the first thing to pop up in my head.

This as a frame from the music video Robot Stop by King Gizzard and the Lizard Wizard, one of my personal favorites! It’s such a wonderful blend of textures, effects and gritty attitudes. Worth checking out on their VEVO.

Graphic design, at its most basic, can be broken down into three things: point, line and plane. A point is a focus of something, it doesn’t necessarily have to be a dot but rather an object or identity with a given position within the piece. A line is a continuation of dots to establish a certain distance from one point to another. A direction is given to the line if there is a focus on one end of it because it carries the viewers eye to that other focus. A plane is at least three lines connected to create a limited space or shape. When planes are connected to other planes with the same lines it creates a volume or 3Dimensional shape. For this example I decided to with this music video made by the legendary Jason Galea due to videos intense and varied use of all these aspects of digital design, pattern and texture included.


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