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Author Archives: inactivejune2017
Archives Visit: Toree Boutz
Art Spiegelman and Françoise Mouley’s Read Yourself RAW, is a compilation of pieces from the graphic novel magazine, RAW. It was published in 1987 by Pantheon Books and features a number of different graphic novel excerpts. In “Pussyfooting,” we see a trail … Continue reading
Hierarchy: Toree Boutz
Earlier this week, I arrived back in Pullman after a week in southern California. Over the course of ten days, myself, twelve other college students, and three cars journeyed to Los Angeles and worked with the Union Rescue Mission and … Continue reading
Layers: Toree Boutz
Layers are defined by Ellen Lupton and Jennifer Cole Phillips in their book, Graphic Design: The New Basics as “simultaneous, overlapping components of an image or sequence” (page 141). Each layer brings depth and variation, as every single layer functions … Continue reading
Posted in Spring 2017 Archive (336)
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Texture: Toree Boutz
In Graphic Design: The New Basics, Ellen Lupton and Jennifer Cole Phillips define texture simply as, “the tactile grain of surfaces and substances” (page 69). The authors go on to explain how texture creates unique details in both physical and … Continue reading
Posted in Spring 2017 Archive (336)
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Color: Toree Boutz
Jeff Lemire immerses us in a post-apocalyptic world by using color in his graphic novel, Sweet Tooth: Volume 1, Issue 38. He uses harsh line work, shading, and mostly desaturated colors to create the gloomy atmosphere of a rural dystopia where an epidemic has taken thousands of lives … Continue reading
Posted in Spring 2017 Archive (336)
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Time & Motion: Toree Boutz
In their book, Graphic Design: The New Basics, Ellen Lupton and Jennifer Cole Phillips explain how designers create movement and showing the passage of time, even when working with a 2-dimensional, static medium. Lupton and Phillips write that motion is created by illustrating … Continue reading
Posted in Spring 2017 Archive (336)
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Scale: Toree Boutz
Scale is not difficult to find in many comics or graphic novels. Often times, artists use scale to create deeper understanding of the written work and/or to add drama to the visual elements of a story. In their book, Graphic Design: The New … Continue reading
Framing: Toree Boutz
Ellen Lupton and Jennifer Cole Phillips explore the idea of framing in their book, Graphic Design: The New Basics. Generally, frames are often meant to bring special attention to a piece by lifting and separating it from its surroundings. Additionally, frames can also … Continue reading
Posted in Spring 2017 Archive (336)
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Point, Line, Plane: Toree Boutz
Ellen Lupton and Jennifer Cole Phillips outline the definitions of point, line, and plane and describe their uses and examples in the book, Graphic Design: The New Basics. While these elements seem like simplistic concepts, they are integrated in every part of … Continue reading
Posted in Spring 2017 Archive (336)
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Formstorming: Toree Boutz
In the graphic novel, What It Is by Lynda Barry, we learn about her life as a child, growing up ignored in a broken household. During this time she found solace in the cheery posters on her wall and in story books. The childlike … Continue reading