Texture: Angelica Tibule


What It Is? Lynda Barry. Page 60.

According to Graphic Design: The New Basics, texture is defined as the tactile grain of surfaces and substances. Textures can either be prickly, soft, smooth, rough, etc. An example of texture can be found in many pages of Lynda Barry’s What It is, such as the one shown in the right. Looking at this page of the book, Barry dedicates this page towards her question of “Why are monsters in so many old stories?” (p. 60). The first image I see would be the black octopus that is positioned in the center of the page. Barry adds texture towards this character by adding dots all around the body of the octopus. I personally think that the dots make me feel that the octopus has a weird rough texture. Because the theme of this page is based on monsters, the textures that Barry uses to add into the images personally gives me the chills.

Another example of texture would be the owl shown in the left-hand side of the octopus, where Barry created fine details to the Owl’s fur. You can see the tiny strokes of lines and small dots to create texture. She also creates texture on the lobster, below the skull. If you look closely, she added small drops of water to give it the effect that it is an ocean creature. In comparison to all the other images included in this page, she did not add much detail to create texture towards each character. It seems like she used water color to some of the monsters, which creates a smooth and glossy texture. The two monsters on the lower left hand side only consists of strokes of lines and scribbles to create texture.

Overall, Lynda Barry uses repetition through texture by repeating the dot effect on characters, stokes of lines, and smooth paint strokes to the characters. Texture can also be found by analyzing the background Barry uses for her work. The black background makes me think that she used a matte black background to create a more darker feel to the monster theme. Lastly, texture can also be shown through the logotypes Barry uses, by using different fonts, mediums, and scaling them a certain way.

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