Point, Line, Plane: Aaron Scofield

graphic-novel

This is a page from a graphic novel I looked at in the library when Lorena O’English taught our class for the day. I saw several examples of points, lines, and planes in this image so that is why I decided to use it.

In their book, Graphic Design: The New Basics, Ellen Lupton and Jennifer Cole Phillips discuss what a point, line, and plane are and why they are important to world of designing. According to these authors, “Point, line, and plane are the building blocks of design” (33). I completely agree with this because points, lines, and planes are what make up shapes and those shapes can form pictures that are creative and imaginative which brings us back to how the author or illustrator is perceiving those images. I forgot the title of the graphic novel that this picture is from, however, you can see that the frames all use points, lines, and planes to show the environment in which the comic takes place as well as gestures and facial expressions by the characters in the novel. For example, there are lines on the floor in the first frame and that gives the reader an image of perhaps a wooden floor texture in the classroom. There are also lines on the clothing as well as points and planes to give the clothing more of a three-dimensional form. You can see that the lines and points make creases in the plane on almost every article of clothing in the frames. There are also lines around the pictures which gives us three separate frames to look at it. We naturally read left to right and move downward with our eyes as the story continues. It is amazing to me how these kinds of graphic novels can be solely black and white yet still have so much meaning and intention behind every texture and pattern in the design. The illustrator even makes it possible for the readers to see the animation of a student using chopsticks which is shown by two small lines in the second frame. Designers and graphic novelists use many elements such as points, lines, and planes in their work to create artwork that is capable of capturing gestures and textures, which makes the novels more relatable to the readers because we can see the actions happening in the picture frames.

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