Image as Text – Susan Cannarella

Drawn by Susan Cannarella

Drawn by Susan Cannarella

The images I have chosen are all game related pieces. They do not specifically relate to the game itself, which is (League of Legends), but it does pertain to the more general universal icons that are present in the gaming community. This creates the semantic narrative interplay by adding these images of technology in the gaming community to imply the setting without saying it’s on a computer. 

I have considered using one of these symbols to do thick text overlaying and create a dark positive space and emulate a rough image of the illustrations above. The positioning of these images would vary. The headphones would likely be on the side of the paper cutting some of it off as if it was sitting on the desk. Another idea is to have an outline of a key and place the poem inside as if it’s a key on a keyboard.

I want to draw the images out and have them be Illustrations because of the fact that I can control the level of detail in the image, I can put my personal perspective on the object which appeals to my aesthetic design choice and control conceptual overlay.

Also because I’m an art major and since this is a visual piece, I want to put my spin on the project as well. Sometimes its hard to choose between concrete, realistic, and objective vs. symbolic and abstracted so being able to control the level of one or the other gives more room for customizability.

These sketchy images can carry a certain emotion due to the scratchy rough sketching making the piece active and fast pace and busy. This is in hopes of showing how the gaming community is very fast pace and requires split second reactions.

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