Blog Archives

Design Elements and Principles: Ruby Pitts-Cranston

I chose pages 118 and 119 of Scott McClouds Understanding Comics. These pages show line, shape, and contrast, three of the elements discussed by John Lovett in Design Overview. The entire spread is actually discussing how different types of line … Continue reading

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Physical to Virtual: Ruby Pitts-Cranston

The first day that we went to the CDSC I brought a postcard, a small cloth pouch, and a scrunchie. I picked these items because they were a variety of textures, materials and colors. I also didn’t know what items … Continue reading

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Print Versus Digital Comic: Jack Kay

Picking up an expo marker and putting it on lined paper was a very simplistic task. It was easy enough to create within a couple minutes, while also describing my whole life in 6 squares. The perks to drawing a … Continue reading

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Print Versus Digital Comic: Zach Morgan

Coming into DTC 201, I had already taken a class in high school that utilized Scott McCloud’s Understanding Comics,so I came in feeling very comfortable with the topic of comics. However, I did not come into the course feeling comfortable … Continue reading

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Technological Artifact: Wyatt Nevins

I picked a video game for one of the most recent consoles. Video games are important to me and my generation for a few reasons. Our generation is the first generation to make video games a common medium alongside movies … Continue reading

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Matthew Donald: Scale

According to Ellen Lupton and Jennifer Cole Phillips in their book ‘Graphic Design The New Basics’, scaling (within the context of design) can be both subjective and objective. According to the two authors scaling is objective when the dimensions of an … Continue reading

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