Graphic Novel Review: Isaiah Wilkerson

For my graphic design novel, I read Bone: Eyes of the Storm by Jeff Smith. DUe to the fact that I could only get the third book out of this nine book series, I was not able to read the first two in order to make sense of the whole series. However, I do know that there are three “Bone” cousins, Fone Bone, Phoney Bone and Smiley Bone, who are the main characters who are ran out of their hometown, Boneville and end up meeting up with three unlikely friends: Thorn, Gran’ma (Thorn’s grandmother), and Lucius (a friend of 259382_originalGran’ma). In this graphic novel, Bone: Eyes of the Storm, Lucius, Smiley, and Phoney survive an attack by the rat creatures and return safely to Lucius’ tavern in a town called Barrelhaven. Back at their farm, Fone Bone and Thorn are troubled by strange dreams, and Gran’ma Ben’s reaction to them is stranger still: She reveals long-kept secrets and warns of great danger. I believe Jeff Smith used many examples of Time and Motion such as hiding from their enemy and revealing their enemies using lightning flashes. He also used many shades of grey and lines to indicate rain and thunderstorms in each panel, making a “gloomy” like scene to really set the mood in the middle-end of this graphic novel.

While reading the online digital comics, I noticed how interactive each digital comic were with the viewer/reader. Each novel would use different transitions from one panel to another as if you, yourself was flipping a page of an hand-copy graphic novel. In the graphic novel, Understanding Comics by Scott Screen Shot 2019-11-06 at 2.51.05 PMMcCloud, he explains how authors want the reader to really delve themselves into the story they are reading and how there are a number of different ways for the author to do this. In the digital format, they can do this by making the story interactive with the reader. In the digital comic, Mimi’s Last Coffee by Scott McCloud, whenever you click on a panel to read, it zooms into that specific panel you want to read, creating an interactive strategy to pull the audience closer to what he wants them to see.

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